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Terran Tips

Here are some tips that should hopefully make you better with Terran.

- The tendancy for most terran players is to do something called "Turtling". And for the newbie, that is pretty much building lots of defences and not attacking. Even though it may be easy and fun, watching hordes of enemies attack you and be ruthlessly slaughtered, turtling will never win you many games since you can't kill someone by out-defending them. If you do this, the enemy will eventually expand to every expansion and 'own' you, and no matter how good your defences are, they will eventually win. There are a few roles where turtling helps a little, such as if you're going to go straight for battlecruisers, or nuke's, but in general, it' not good to turtle. A good rule to keep in mind is this: Don't spend more money on defensive buildings than you do units. This is very hard for some people to do, espessially Protoss, because a typical Protoss tendancy is to build mass cannons. I encurage you not to do this because like the old saying goes: The best defence, is a good offence.
- Even though you are Terran, the supposedly weakest attacking race (bull-crap!), there are still several ways to utilize your units to afflict loads of damage to your enemy. A good early attacking party consisting of 2-4 firebats, 8-10 marines, and 2-6 medics can very easily waste an enemy. With the medics healing the firebats, who are taking all the damage (and who have +1 armor to start with), and the marines in back getting in free shots, any early defence will crumble. And later on, using about 8 marines, 2 medics, 4 tanks, 4 goliaths, and 4 vultures, can also inflict major damage if used properly. That is to say, seige the tanks 2 at a time, and slowy advance, laying down spider mines in front of your tanks to kill enemy zealots, zerglings and firebats. Another great Late game tactic is to get battlecruisers and science vessels, and right before you attack defence matrix all of your battlecruisers. Works best against Zerg because terran can lock-down and protoss can stasis field.
- Spider mines are great. They are, however, very widely underused. Some people just don't like them because they are mines and are boring, and you can only use them for defence. Well, think again. Sure spider mines are great for defence, and should definately be used early on in the game to kill off powerful zealots and the darktemplar rush (since they can attack cloaked units too), but they have many other uses too. One thing you might want to do is send vultures to every expansion and put a spider mine or two at each, that way you will know when the enemy is expanding. You can also use them for offence. When you're pushing into the enemy base you should lay down spider mines in front of your forces to kill off enemy meelee units. Works great in combination with seige tanks. In conclusion, spider mines are great and have many uses, and you should definately make good use of them.
- I've heard of this rule, as I'm sure most of you have, that you should never sit an SCV idle (or drone or probe) and always have them doing something, and if there's nothing to do, be mining. Well, with drone's and probes that is certainly true, but with SCV's it's a whole new story. I always have 2-3 SCV's at important chokes and defensive lines, to repair my building as they are being attacked. A bunker can easily stand up to hordes of lings/hydra's and even ultra's if you have SCV's repairing it while the enemy is attacking. And since the computer AI automatically targets the most threatening unit, it will rarely attack your SCV's unless the human player targets them directly. SCV's shouldn't be neglected when attacking either, as you can repair your tanks and other vehicles in-between assults, and even while the enemy is attacking.

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